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The Break System is a welcome mechanic, giving you a hand up without making things too easy as the game provides you buffs for playing it smart and planning your attack well, combining the teleport mechanic with tactical and timed attacks to make the most of your romp through the stages this game offers, and with the roguelike mechanic giving you a new dungeon every time you jump into it, like how you never really see a nightmare the same way, there’s something new every time. The gameplay’s solid and fun, with each movement counted as a turn except when you heal. Now with that starter out of the way, let’s roll with the review! In this game, you play as Elle, a girl who traverses her nightmares to find and defeat the Duke waiting at the bottom of her nightmares, being guided by a living crown that helps her traverse the world inside her mind.
#Crown trick review full
Also known by its full title Crown Trick: Requiem for Elements, Made by NExT Studios and published alongside Team17 (who you’d remember Blasphemous and Worms by.) and hoo-boy, this game feels like a grid-based and even more tactical Getsu Fuma Den: Undying Moon or Rogue Knight with the repetition of trying and failing to eke out progress bit by bit.Ĭrown Trick offers a fresh experience every time you delve into the Nightmare Dungeons.
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